12 Sep, 2024 Esports series #2: The rise of esports: Navigating an evolving legal and regulatory landscape By Tom Cassels Sinziana Ianc Benja Arnott Vivien Li Elio Cunico Salma Shitia Dylan Wyatt +4 more... Show less The growth of esports is most striking in Asia, particularly in China, which has recognized esports as an official sport since 2003 and...
28 Aug, 2024 Game changer: Managing legal risks in the AI and Web3 powered video gaming revolution By Jennifer Calver Verity Egerton-Doyle Ben Packer Video games have long spearheaded technological innovation, driving advancements that extend far beyond entertainment. The multibillion...
22 Jul, 2024 Esports series #1: Esports and Employment Law: Staying ahead of the game By Sinziana Ianc Explore the unique challenges and legal considerations that come with employment in the esports arena. From contracts to workplace...
10 Jul, 2024 Games and interactive entertainment legal trends 2024: Mid-year update By Alex Roberts Verity Egerton-Doyle Jennifer Calver At the mid-year point we take stock and refresh our top five trends shaping the legal outlook for games and interactive entertainment....
09 Jul, 2024 Tech Legal Outlook 2024 Mid-Year Update: Driving value from AI By Jennifer Calver Clare Murray Elaine Choo AI is accelerating digital change and it continues to shape the outlook for 2024, bringing disruption and opportunity. But it remains a...
23 May, 2024 Gaming series #8: Challenge of regulating in-game spending to protect online child safety By Matthew Creagh Julian Cunningham-Day In-game purchases, dark patterns, and online harms are a growing concern for consumers and regulators alike. In-game spending has...
09 May, 2024 Minecraft or minefield? What games companies need to know about the PDPC’s Advisory Guidelines on Children's Personal Data in the Digital Environment By Sher Hann Chua Jeremy Teo Alex Roberts On 28 March 2024, the Personal Data Protection Commission of Singapore (PDPC) issued its Advisory Guidelines on the Personal Data...
15 Jan, 2024 Games and Interactive Entertainment - Legal trends in 2024 By Alex Roberts Verity Egerton-Doyle Video gaming has become the world’s biggest entertainment industry and is at the forefront of harnessing technological advances. Looking...
15 Jan, 2024 On to the next? European Commission launches consultation on competition in virtual worlds and GenAI By Verity Egerton-Doyle Erasmia Petousi You might think that with less than two months to go until compliance with the Digital Markets Act (DMA) becomes mandatory on 6 March,...
27 Dec, 2023 Not a game: How China’s proposed new games laws will tighten restrictions on online games industry By Alex Roberts Tiantian Ke On 22 December, the National Press and Publication Administration of the People’s Republic of China (NPPA) published proposals to further...
07 Sep, 2023 Addressing online harms in real-time: AI meets ingame voice moderation in Call of Duty III By James Phoenix In a recent blogpost, Activision have confirmed they will be using an artificial intelligence tool called ToxMod to automatically...
13 Jul, 2023 Gaming series #7: Global data flow in the games sector By Alex Roberts Jennifer Calver Tiantian Ke Ruoyi Lu +1 more... Show less Games companies are rapidly expanding their reach to virtually (pun intended) every corner of the globe. The games industry has replaced...
05 Jul, 2023 Gaming Series #6: Navigating the legal maze - Decoding the intricacies of Intellectual Property in video games By Laetitia Nicolazzi Pauline Debré Intellectual Property Rights (IPRs) are the main assets of video game companies and form the backbone of the video game sector. It is...
23 Jun, 2023 Gaming Series #5: Computer games – player data and AI By Patrick O'Connell AI advances bring new opportunities Computer games have a long history of using complex algorithms to control NPCs, power chess opponents...
13 Jun, 2023 Gaming series #4: Age verification of children in the EU games sector - not child’s play By Sonia Cissé The games sector is a thriving industry and is hugely popular amongst young people and children. Ask a boy between 8 and 11 years old if...
06 Jun, 2023 Gaming series #3: Not a game of chance – plans to regulate the tech sector in India By Clara Tung Savi Hebbur Following the trend of increased regulation of the digital economy, India, one of the world’s largest online games and social media...